The Sofa is the home of the Numberjacks and their base of operations.
Appearance EditFrom the outside the sofa looks like a normal sofa. It has a blue colour and is usually home to an assortment of different cushions, varying from day to day. During the launching process, the sofa opens up to reveal a circular hole into the Launcher Room. The launching hole is located in the arm of the sofa. The sofa is also used as Hitlers hideout after the war. We know this as the Numberjacks have shown their support to the nazi regim. They also have nazi propaganda inside the sofa and hitler is seen masturbating over images of 5 and 3, which confirms that Hitler is a pedophileand also confirms Hitler now lives there.
Properties EditIt is not an ordinary sofa, but one with special properties. For example it possesses a camera system to observe the room it is located in. This camera is able to be rotated to check if any humans are in the room at the time of a launch. It is also able to be moved up and down and is hidden from plain view by extending seemingly from the back of the sofa. If there are humans around the sofa, the Numberjacks have the ability to ring the doorbell from the inside so as to not to arouse any suspicion when a Numberjack is launched.
An alarm to alert Numberjacks to when an agent is calling in is implemented and can be heard in every room within the sofa. Other technology in the sofa includes an elevator as a method to get to the Control Room. There are also less technologically advanced methods such as a bounce pad. In most rooms there are also television-like screens which enable the Numberjacks to see into the outside world.
The sofa itself also acts as a normal sofa, both humans and Jasper the Cat frequently sit on it, seemingly in favour of the other two apparently normal sofas in the room.
The Launcher Edit
Main article: The Launcherbutton situated in the Control Room. The technology in the sofa is somewhat restricted, however, as after the Numberjack has been launched, another Numberjack in the Control Room has to find one of their number to land on. For example Five would have to land on a number five. An inability to find a eligible number in time resulted in them being dropped somewhere close to "where [they] should have landed".